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Insiders described the concept of the canceled project Blizzard

Blizzard put on a notorious MMO project Titan high hopes, lowered tens of millions of dollars to its development, but in the end she was disappointed in the idea and decided to turn the development. The chances that the company will ever take up the resurrection Titan, Small, but if you are interested in knowing what the game could turn out – we will tell you a pleasure.

Kotaku correspondents documented the testimony https://nonukcasinosites.co.uk/review/ninbet-casino/ of several anonymous sources, which claim that they happened to see the canceled project Blizzard with your own eyes. Place of action Titan should have turned on earth in the near future. By this moment, humanity managed to make a powerful leap in development and even successfully cope with the invasion of aliens. Players were invited to join one of the three warring factions conducting the war of control over the planet.

Action Titan It was very clearly divided into two parts: in peacetime – in the light of day – gamers would sit in cities, mastering various professions (butch, engineers and entrepreneurs are given examples), and went to war at night. In total, five classes were planned: Reaper, Jumper, Ranger, Titan (Titan) and Juggernaut. There was a clear separation of responsibilities between them: for example, jumpers are excellent scouts with the ability to teleport, which allows them to quickly leave the enemy fire; Titans – typical tanks; Rangers know how to become invisible and prefer battle at distant distances.

Describing the concept Titan, Many compared it to Team Fortress 2 – Moreover, both in terms of gameplay and in terms of visual design. Some noted that the game looked like a cross between KAT scenes Starcraft 2 and the animated film "Super Junior" from the studio Pixar. What was happening was shown from the first or third person – depending on the situation in which the player was located. The purpose of the team was to create a huge world in which Real Life – business developed in cities, and NPC remembered the actions of the players and on the basis of this changed their attitude towards them. The idea is really indecent ambitious, so it is not surprising that Blizzard In the end, she gave the back.

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