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Nile Drakmann became the vice president of the Naughty Dog, but The Last of Us: Part II does not leave

In the official blog, president Naughty Dog Evan Wells (Evan Wells) announced that Neil Drakmann (Neil Druckmann) is now listed as vice president of the studio. As he writes Wells, Dracmann For a long time, it has been a vital part of the team, which is responsible for management. An increase to vice president is only a formality. At the same time Dracmann will continue to work on The Last of Us: Part II As a creative leader.

Besides, Wells announced that leading designers of the following The Last of Us Assigned Richard Kambier (Richard Cambier) and Emilia Shatz (Emilia Schatz). And the game director of the sequel- Anthony Newman (Anthony Newman) and Kurt Margeno (Kurt margenau). All four work in Naughty Dog Not the first year: for example, Newman And Margeno Played important roles in development Uncharted 2: Among Thieves.

Recall that the game director of the first The Last of Us He performed Bruce Strely (Bruse Straley). However, in September 2017, he left Naughty Dog: Strely says that he was too exhausted for 17 years of work in the company. You can read more about this here.

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The Last of Us: Part II

The best comments

Choice. At the end. In a completely linear game, with an emphasis on the plot, the inherent idea, characters and their relationship. Yes, the title of genius was so close: it was only necessary to add a fucking, absolutely unnecessary and not fitting into the concept of the whole game, the choice!

I am just curious where you are, crawling in games in games with an absolutely linear narrative? Is it not clear that the presence of a choice is contrary to the original idea of ​​the authors? They tell you a certain story, with certain characters, turns, ideas, etc.D. Why the hell is a choice here, which just never fit in anywhere? This is RPG? This is an interactive quest? Well, what a hell?

P.S this is not the https://singbingocasino.co.uk/mobile-app/ first time in the tyrnet I hear about this choice in flippy, and therefore I would like to explain a little about him. A bit boiled. No personal claims. No barrel on anyone. Peace, love, suitable ecz, like a grits! 🙂

Hmm, and if you had a choice, then the characters would suddenly become catchy and non -standard? I suspect that the second version of the choice was to be the opposite of the one that is in the game (said crookedly, but without spoilers). That is, the second is such an option that, I think, would choose most people, that is, just standard and non -competing. The whole plot of the game is the path from zero to the very decision that the hero made in the finale. Without this decision, the whole history generally loses its meaning.

It is enough to look at how TLOU was created. No, he is not a genius, of course not. He is a very talented person.

Yeah. Just went through America.
I don’t care that Ellie became a new daughter for Joel. Do not care that he overwhelmed half of all the fireflies for her. Do not care that they went a long way, which eventually rallyed them. Spit that the player remembers all events by heart, after 5 long years. Do not care that the game became a living classic, only a couple of months after the release.
And of course, do not care about Joel and Ellie. After all, these are just characters for which many are ready to rush at bullets, if only to save them.
Vertu, the best world knows what is laid down in The Last of Us.
He will tell us everything.

I’ll try to insert my five cents. Why The Last of US 12/10.

The Last of US This is a really good game, past a good story, there is also a hemptic that may not be revolutionary, but definitely sets a new bar of quality, and the game is very beautiful, both in the technical sense and in the artistic sense.

This explains why the game is good, but why many I consider it a brilliant I have my opinion.

1) The effect of surprise. History itself is not innovative, but in the industry game, such adult plots are not often found, they are realized even less often. As a rule, such a level of drama you expect from the film, and here the game is from whom from Naughty Dog.

Here it is necessary to understand that a lot decides when you got acquainted with the game, if this happened at the start of sales, then you experience euphoria from a pleasant unexpected surprise, and if you have touched the game after the hype, then there will be a lot to wait in advance from the game and the game in such cases is incapable of all your good, due to public opinion, expectation, expectation, expectations.

2) the effect of the show from the shower, the famous film regularly leads the tops of the best film, but even though I agree that it is cool, it is clear that he still occupies the championship thanks to the same tops. A person wants to watch the film watches TOP 10, sees that the escape from the showman is in the first place, looks at him, he likes him and the person votes for him in the same or another top 10.

That is, The Last of US 12/10, because it is 10/10 in itself, but these are those 10/10 that no one expected and 2 more points are added for the game, and after the hype, players who do not understand why the Last of US 12/10 is triggered, so because these two balls can no longer exist, since the game is no longer, since the game is on the handle. And you will not be surprised.

I will reveal the secret, but there humanity was so degraded that there was practically no sense to save it

Deservedly! According to the footage from the studio during the Motion Capture recording, it was clear that a person loves what he does, therefore, the games are suitable.

Genius in any area implies the presence in the work of a person of something fundamentally new (according to e.Kant). The ability to make a choice in video games was previously.

I will add a rather clumsy-casual loot system from myself, when for the most part a drop of cartridges from opponents works according to the algorithm, thanks to which it is almost impossible to be left without ammunition. It is worth shooting the last bullet-a neat pack will fall out of a rotten zombie-grib. And this is at all levels of complexity. But the total supply is less than a dozen on the barrel, as a result of which Joel draggs two rifles, shotgun, cuts, three pistols, onions and flamethrower. I understand that this is not a resident Ivel 3, but still could be generous for full-fledged inventory or at least a more fixed loot, rewarding the savings and a fight with bricks-buutes

It seems that the ideal is what you need to strive for and that it is impossible to achieve it.
The Last of Us, was very close to him.

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